Design | Code | Art

We are experienced and accomplished video game developers who have turned our focus toward helping clients succeed through interactive technology. We create apps, games, and interactive software for a wide range of clients and market sectors.


Here are some of our latest projects.


Clone Booth

Published by Jackbox Games, Stovepipe was the developer for this fun app that allows the user to take a picture and clone their face into bizarre, old time photos to share with friends.


Feature Update

Stovepipe was contracted by Activision to do an updated release to add improved monetization strategies.


Harry Caray
Broadcast Booth

Contracted by the NEXT/NOW agency to do an interactive Harry Caray Sports Booth for the Chicago Sports Museum. Impersonate Harry and have the video uploaded to YouTube.


Skylanders: Cloud Patrol
Kindle Fire Port

For Kindle devices and published in Amazon’s app store, Stovepipe was hired by Activision to port over the iOS version and add some Kindle specific features.



This app was developed in conjunction with the science fiction book of the same title authored by Michael Grant. The action takes place within the human body.


HappyMath Multiplication Rhymes

A fun math multiplication facts learning game. Students achieve retention through mnemonic rhymes.


Borderlands 2
PS Vita Support

Stovepipe was hired by Iron Galaxy Studios to assist their team with the port of Borderlands 2 to the Playstation Vita.

Our Clients Include

Services we Provide

We can help you develop software in a number of different ways. We can take a take a loose idea and help you understand it's detailed technical design, or we can simply act as an extension of your existing team. How can we help you achieve your software goals?

The Team

Dan and Ed are Stovepipe Interactive. We ventured out on our own in 2010 after many years of experience in the video game industry. Numerous contacts have been cultivated resulting in ready resources for additional art and programming as the need arises. We add contracted programmers and artists to specific jobs based on budget and scope.


Daniel Bernard

Creative Director

Dan is an accomplished technical artist, game designer, and programmer. He is equal parts creative and technical with a diverse skill set across the majority of game development disciplines.


Ed Hellesen

Technical Director

Ed is a long time veteran of the video game industry. He handles the “Nuts and Bolts” programming for Stovepipe and assists with design.